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Very recently, a bunch of new administrators have been invited in an effort to help make this group catch up with the numerous submissions it gets. Here's the weird part of things though: The new administrators come from different backgrounds with different ideals of what is and is not pixel art.

A couple of us have a bit of background from Pixeljoint.com. It is a major community of pixel artists that is designed to help artists improve their pixel-pushing abilities. Members can submit their pixel art into the site gallery, but here's the catch: All submissions are community-approved so no spam, porn, non-pixel art, and very low-quality works would get into the site. Of course, to make sure only pixel art gets into the site gallery, you have to have a clear definition of what is and is not pixel art.

Pixeljoint's definition of pixel art? It can be summarized with this community-famous tutorial which acts as a basic overview of pixel art: www.pixeljoint.com/forum/forum…

DeviantART works differently. Anyone with a deviation in PNG or GIF format can submit said work into the pixel art category. People are free to categorize their art as pixel art. Anyone can also call their pixel art 'pixel art' because it has visible pixels, but visible pixels is not what defines pixel art. This is where most people will get confused - people on deviantART can essentially have their own definition of pixel art!

I think most people who are reading this have a good idea of what pixel art may look like, so I would like to focus on things that will take a piece of art into a gray area where we may start wondering "does this work belong in a pixel art group?":
  1. "Automatic tools", e.g. brushes, blurring tools, which are non-pixel-art (NPA) tools which changes pixels uncontrollably and creates colors automatically.
  2. Semitransparent layers or pixels (which may or may not be NPA), while not a huge problem but when overused may start looking very messy
  3. Very high color counts, which is often (but not always) caused by the above tools.
  4. Extremely large areas of solid color or very jagged edges, suggesting lack of control at the pixel level which zooming in is necessary
  5. Lack of manual dithering, antialiasing, or lack of other pixel-polish techniques may also push a given piece farther into the gray area if it already is so.
  6. However, a combination of noisy dithering and extremely high color counts within the dithering will make it impossible to tell if the dithering was done manually and not with a filter.
  7. Works that where made using programs such as "Hexels" are not allowed as these create artwork that isn't pure pixel art, but a vectorized "similar" looking artwork.


This is where things start to become confusing. There is no strict dividing line that says "This is pixel art; that is not pixel art." There is a gray area which we as the administrators are largely very inconsistent with.

Some times, we decline a work because its color count is in the hundreds and we wonder if NPA tools were used. Other times, we see past the high color count and trust that no NPA tools were used. Some times, we allow use of NPA because most of the submission can stand as pixel art, while others were in a more strict mood to decline it for not being purely pixel art. Other times, we notice the sheer amount of effort put into a very gray-area piece and we accept it regardless of whether we can consider a piece pure enough to be confidently called 'pixel art'.

With new administrators who are basically all over the place, our submission policy has become quite unpredictable when a piece of art is submitted that bends a few rules of pixel artistry. While we are figuring out in private how to handle gray-area pieces, consider this an update to our submission policy:

If we are dealing with pixel art done with an acceptable level of polish, it will be accepted.

If we are dealing with pixels made with little control or with NPA tools, they will be handled individually rather than sticking with a strict guideline.
Add a Comment:
 
:iconnennai:
Nennai Featured By Owner Sep 11, 2016  Hobbyist General Artist
Hai there!
I came across the group and was interested in joining it, but I was reading up on what you'd accept submission wise and I wanted to be clear on weather or not you would accept my work.
Here are the works that I would be interested in submitting:
Qute Sonikku
[Gift] Pixel Nova Sonic
[Gift] Pixel Hados
Aside from changing the layer transparency for the "shadows" and "highlights", I think I'm on the right track from what I've read so far from the link provided in the journal; do correct me if I'm wrong.
This is the first time I've made pieces of work with the intention of making it pixel art (since I draw all my digital line art with the pencil tool, haha ^^;)
Would you say it's mostly pixel, or too much NPA?
Thank you for your time.
Reply
:icontatianangfung:
tatianangfung Featured By Owner Sep 12, 2016
Hello Nennai, you're certainly in the right track as you have read the rules and guidelines, so thank you for that!
Your work does meet the requirements. :)
Reply
:icontenchibaka:
tenchibaka Featured By Owner Feb 27, 2014
so i make pixel art, i do it all entirely by hand with a few uses of bucket-fill, cut+paste and beizer(curve) tool, the thing is despite it being made in a very traditional and purist form your group seems to have a very narrow and arbitrary definition of what pixel art may be that discredits it and i am not sure that what i do 'counts' by this narrow standard that seems to be set up(i personally do not dither or use high color palletes or, most of the time, do complex shading, i use my mouse, or occasionally my tablet to make 1x1 pixel pencil lines with all pressure off and no tool-work)

tenchibaka.deviantart.com/art/…
tenchibaka.deviantart.com/art/…
tenchibaka.deviantart.com/art/…
tenchibaka.deviantart.com/art/…




i would like to know what your opinion is on pixel art of this variaty since what i have seen in the gallery is mostly 90's era style block pixeling and dither pixeling
Reply
:iconilosm:
iLosm Featured By Owner Feb 28, 2014  Student Digital Artist
Aside from the fact that some would argue that "it doesn't gain anything from being pixel art, so why use that medium", I'd say it's a-okay. Pixel art doesn't necessarily need dithering or a high colour count. It doesn't need to be super complex or have something interesting at every turn. Pixel art just needs to be clean, with every pixel having its place.

We're trying to be a bit more lenient with the pieces that come in, but alas, there still seem to be a lot of "personal choice" picks. I personally find it difficult to judge what counts as proper pixel art and what doesn't, seeing how we have to take into account the person's skill level, whether or not it gains from being pixel art (arguable), whether there's some level of control involved, etc.

... But yeah, I think your pieces are alright. Though, the weird texture on the robes in the first image seems kinda odd.
Reply
:icontenchibaka:
tenchibaka Featured By Owner Feb 28, 2014
have you thought of  changing the voting system?

yeeeaaah, i used two differently colored patterns which means the robe has 6 colors to it which is a bit more than the 2 colors the other parts of the image has, but the buyer seemed to like it and it made it look less bland than a solid(there was sooo much of that color. it needed to be broken up badly)

thankyou for replying, i hope to get a couple more replies from other staff so i can get a better grasp of things
Reply
:iconcyberguy64:
Cyberguy64 Featured By Owner Feb 1, 2014  Student Digital Artist
I made a piece that mostly uses pixel-by-pixel art, but for some of the background, I used tools to help blend colors and work with perspective. Is that a dealbreaker?
Reply
:iconnoodle-cake:
noodle-cake Featured By Owner Jan 12, 2014  Student Traditional Artist
Okay. My work was rejected without any explanation. I submitted the most conservative of my pixel work that definitely conforms to the arbitrary rules here. Considering how much uninspired, bland rubbish that makes absolutely no sense to have even been done as pixel art there is in the group I'm completely flabbergasted.

I'd rather not be a part of this group. It seems to be frightened of creativity. Not a friendly place for Fine Artists whatsoever.
Reply
:icontatianangfung:
tatianangfung Featured By Owner Jan 13, 2014
I'm sorry you feel that way.
We receive many submissions daily, and sometimes we don't comment unless there's a very notable explanation to be done, or something very minor that could be edited so that the submission could be accepted. If something has been rejected, we can give feedback/reply if there is doubt why a submission was rejected, however if it was rejected it's because it didn't follow one or various of the problems stated on the group's rules/FAQ.

If something was accepted into the group it's because it follows the guidelines, and is inside what we believe is pure pixel-art. We are a group that follows strict guidelines, although sometimes we allow some NPA stuff such as gradients, etc., when it's a small part of it and the rest displays a very good application of pixel art. By no means does this mean that we are a "conservative" group- we are a group that accepts a specific type of art, which in this case is pixel art (work that has been made by place pixel by pixel). By allowing work that has been made by using a different technique, such as gradients, filters, etc. then that work would fall into a more general type of art, in which case there are many other groups- specifically "digital art"groups, something we are not.

We are not an "elite group" that only accepts the greatest of works from pixel artists- we accept work that are well made, that follows the guidelines and meets the requirements to what is pixel-art- not tool-shading art. I do not appreciate you saying that there are "uninspired, bland rubbish" submissions in the group- if they were accepted is because the artists spend time and effort on those pieces, using the techniques- pixel-by-pixel placement- and, follow the rules.

We embrace creativity- that's part of what really art is. What we do not embrace is work that does not follow the groups guidelines or those of pixel-art.
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:iconnoodle-cake:
noodle-cake Featured By Owner Jan 14, 2014  Student Traditional Artist
My non animated piece was pure pixel art. 14 colours, laid down one pixel at a time with no filters. It's just zoomed in. I wouldn't shrink it down by any means because I didn't intend it to be small. If that was the issue with the image, you could just imagine you're looking at a very old, low resolution monitor. :P
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:iconilosm:
iLosm Featured By Owner Jan 13, 2014  Student Digital Artist
I didn't actually vote on it, because of our earlier conversation, but I have three possible reasons for its rejection:

1. The animated version, which I imagine is the one you're talking about, when zooming in, has a lot of weird noise on it. imgur.com/Vdpb9Jh
The noise definitely looks more like it's computer generated (probably a product of the piece being a GIF) than personally added, which could've left the voters skeptic.

2. It's still a bit messy and some of the textures seem kinda random (most notably the wall). I personally think it looks fine, but again, I didn't vote.

3. The other group mods saw the piece but not the conversation, and seeing all the NPA stuff, felt turned off by it.

Seriously, though, I'm not really impressed with your insulting of our members' works. As far as I know, a drawing of your room isn't very 'inspired' either. We allow creativity; we just allow it in a more niche form.
If you're so dead set on showing off your creativity in pixel art form, then find a different, more lenient group. So what if we're more strict with what gets in? It's a specific medium, and we like to respect its guidelines and rules.
Reply
:iconnoodle-cake:
noodle-cake Featured By Owner Jan 14, 2014  Student Traditional Artist
The non-animated pixel piece I drew was literally just a pixel by pixel drawing with a limited colour pallette (14 colours I think?) Other than personal preference to the actual image, or a disliking to the fact that it had been scaled up by a percentage value to make it nice and chunky there was nothing there that broke any of the rules in the list.

The animated room I wasn't sure would be accepted because even though I had meticulously painted it all pixel by pixel, I did go back over and add a few small lighting effects in photoshop. I submitted it anyway because I thought it was an image that benefited from a pixel by pixel approach, rather than something drawn pixel by pixel when it could have worked equally as well as a vector graphic piece.

Fair enough. I'll just see if I can find a less conservative group. It seems like pixel art is quite a conservative thing though. I doubt there are any left-field pixel art groups.
Reply
:iconnoodle-cake:
noodle-cake Featured By Owner Jan 2, 2014  Student Traditional Artist
The most beautiful pixel art I have ever seen is by Waneela. waneella.tumblr.com/

It certainly doesn't conform to the rules stated in the group, but the quality of the art work is of a much higher standard than anything else I've seen so it's odd that it would be rejected on some pointlessly conservative notion of what constitutes pixel art

All kinds of lighting effects and shading are added once the pixel work is finished. Gradients are put into some of the blocks of colours and the pixels and he certainly doesn't worry about sticking to a limited pallette.

Would you guys really reject work that is of such a high standard?

Surely art is about breaking down walls and being experimental. Conforming to a checklist on an art site seems ludicrous to me.
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:iconilosm:
iLosm Featured By Owner Jan 2, 2014  Student Digital Artist
First off, lemme thank you for introducing me to this guy/gal. Man, that shit's beautiful.

Now, about the actual comment... You do bring up a good point, and while I'm not the best at coming up with good arguments or counter-arguments, I'll do my best to come up with something.

Honestly, I'm not 100% sure what would happen.

On one side, I *know* the pixel art behind all the flashy effects is well done. Everything is nice and polished. The basic rules of pixel art are fulfilled. It *looks* like quality pixel art (maybe not the best pixel art, but definitely quality [very Super Brothers-esque, which is sweet]).

... But on the other side - the more conservative one - I see a lot of gradients and "filters" (especially in stuff like the floating island and grungey urban '20' pixels). This kind of pixel art, while definitely beautiful, would NOT be accepted into the PixelJoint.com gallery (which is very conservative), whose guidelines I like to stick to relatively closely.

But this isn't PixelJoint. This is deviantArt. And that means we have to be a little bit more liberal with our stuff. I mean, we've actually occasionally let certain pieces with NPA effects get through (ex: scar-eye.deviantart.com/art/Ne… ), just because the rest of the piece was really cool and respected the basic rules of pixel art.

We *could* maybe add another section for mixed media stuff, but that just seems cheap. One section filled with all kinds of different pieces that could easily fill other categories? Blergh. We might end up needing to have another serious look at what should and should NOT get into the group's gallery.

... And to comment on your last line (and even if this might negate the rest of my comment), this is just one part of the website. Our group isn't stopping you from posting the art elsewhere. We're just allowing people with a specific taste in art to enjoy a specific kind of art. You could basically use that same line to argue allowing photography into the group. Just because it's art, doesn't mean the group should allow it.

So, uh, yeah. I don't know if my rambling'll make any kind of sense or has any kind of understandable structure, but there ya' go. Your comment made me think, heh. Thanks for that.
Reply
:iconnoodle-cake:
noodle-cake Featured By Owner Jan 3, 2014  Student Traditional Artist
The example you've given is a little odd too. I mean there's literally no point in that work being made as a piece of pixel art. It doesn't benefit in any way other than being more time consuming than working with vectors. Personally I would have rejected that submission purely because it doesn't make any sense. It's nice and has a lot of charm but it's a weird choice of format.
Reply
:iconilosm:
iLosm Featured By Owner Jan 3, 2014  Student Digital Artist
You're right. You're very right. But we felt it was good enough. We even had a nice conversation about it when it was still in the acceptance stage. O_o
Reply
:iconnoodle-cake:
noodle-cake Featured By Owner Jan 3, 2014  Student Traditional Artist
oops! I put drown in empathy twice! Here's Captain Carrion captain-carrion.deviantart.com…
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:iconnoodle-cake:
noodle-cake Featured By Owner Jan 3, 2014  Student Traditional Artist
My favourite pixel art on deviantart so far is Captain Carrion drown-in-empathy.deviantart.co…

Love his style and palette selection.

I really like this too, probably because it's the most similar to the kinds of stuff I'm interested in exploring with my work. It probably didn't take an enormous amount of time but it doesn't really need it. drown-in-empathy.deviantart.co…



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:iconnoodle-cake:
noodle-cake Featured By Owner Jan 3, 2014  Student Traditional Artist
It does make sense, but I think you run the risk of having mostly very boring, uninspired work that looks a lot like lots of other work. I'm not sure if I've seen any pixel art that is better than the art in Sword and Sworcery (or Waneela's work) but then I haven't really delved into pixel art much since before this project I've started at University. There's other games that do more unique things with pixel art too that involve working back into regular pixel art. I don't think there is much left to do within the confines of those conservative boundaries that hasn't been done to death.

I'm a Fine Artist so I have a real bias here. I'm not particularly good at any one thing and I don't believe in specializing in any one craft. I do a bit of oil painting, acrylics, animation, glass and metal casting, ceramics, installation, photoshop, fine metal, printmaking... But then looking back I haven't actually made anything that really works yet. Composition wise, most of my work sucks, which is probably because of my slightly anti craft stance. :P
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:iconilosm:
iLosm Featured By Owner Jan 3, 2014  Student Digital Artist
Let me direct you to "a few" of MY favourite pieces of pixel art... :)


All kinds of styles, all well done, all benefiting from being pixel art. Some of them, like the before last one, are done using tall pixels (1x2), which REALLY gives them an interesting aesthetic.
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:iconnoodle-cake:
noodle-cake Featured By Owner Jan 3, 2014  Student Traditional Artist
Oh cool! Yeah. Those are all awesome. Even the dragon one which I don't really like as an image is too insanely technical and detailed to not appreciate.
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:iconstabrina:
Stabrina Featured By Owner Oct 13, 2013  Hobbyist General Artist
So, this submission was declined: fav.me/d6qemyi

But I believe I have followed all the guide lines. 
I use a 1px brush and view each icon at a 400% so that I can work on them pixel by pixel to get the colors to look smoother.
I don't use a blur tool or anything else for that matter. 
Usually I dither a little here and there, but mainly just use a color selection tool. 
And I doubt the color count is in the hundreds. 
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:icontatianangfung:
tatianangfung Featured By Owner Oct 14, 2013
Hello. You can try re-submitting. I remember seeing this submission, it seems like you submitted it twice, and in the wrong category. We were going to accept one of it, but it might've been confused. Please be more careful next time on submitting, and choosing the right folder.
Reply
:iconstabrina:
Stabrina Featured By Owner Oct 14, 2013  Hobbyist General Artist
Alright~ I thought I submitted it to the right category, but I guess not. ^^" Which one would you suggest I submit it too then, if not Icons and Avatars?
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:icontatianangfung:
tatianangfung Featured By Owner Oct 14, 2013
It didn't appear to be submitted into the icons and avatars though. It would fit in either icons&avatars or in dolls.
Reply
:iconpidro:
pidro Featured By Owner Oct 10, 2013  Hobbyist General Artist
hi! i would love to join the group but please someone check if im even "OK" to be here. im really confused on "pixel art" specially that one with high colour count.

 like this one, with a high colour count


and this one with few colours in palette


so which one is the real pixel art? or is the first one OK in the "gray area"?
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:icontatianangfung:
tatianangfung Featured By Owner Oct 10, 2013
Hello! The first one has gradients, which would then make it non-pixel art.
The second one however, does fall into that category as no automated tools where used. Do check the link: www.pixeljoint.com/forum/forum…
Reply
:iconpidro:
pidro Featured By Owner Oct 11, 2013  Hobbyist General Artist
hi thanks for helping. i was wondering how about this one by a fellow DA peep.

wat do you think?
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:icontatianangfung:
tatianangfung Featured By Owner Oct 11, 2013
To explain myself better, you can for example see this: darkshire.deviantart.com/art/E… or josiah-sparklepants.deviantart… where the images are more sharp, and the palette is rather small. This shows that you do not need to use any fancy tools to create great pieces. Just lots of practice and patience :)
Reply
:iconpidro:
pidro Featured By Owner Oct 11, 2013  Hobbyist General Artist
wow thats sick. :D ok im gonna lurk here more to study and learn :D thank you so much!
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:icontatianangfung:
tatianangfung Featured By Owner Oct 11, 2013
Sometimes we get submissions like that one, and we're torn to accept or not- however there is always a grey area.
Looking at it without zooming in we would say it does look like pixel art, as it looks clean and detailed. However, the color count is huge, and as you zoom in you will see there was a lot of tool-shading there, like gradient use, instead of the pixel-by-pixel placement which would define real pixel art.
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:iconwmcd:
WMCD Featured By Owner Aug 23, 2013
To anyone reading this -- the problem here is that pixel art cannot be described universally with one set of rules. Different working methods, different programs, different online communities, artists with completely different reasons for creating works in pixel -- all this adds to the grey areas of what is and is not pixel art.

If someone was to ask me "What is pixel art?", I would respond with "Under what conditions are we talking about?" 

As for the admins and moderators here, I commend them on working to refine their group's submission standards while still retaining as much leniency as possible. There's a ton (A TON) of submissions that pass through that queue, and I can tell you that you can confirm one submission based on a set of rules, and then you have to apply a completely new set of rules to the next one because of stark differences in creation methods throughout the community.

dA's pixel scene is definitely one of the more liberal scenes of the online pixel art community, so if what you're creating is supposed to fall under "pixel art", If you are attempting to create on a controlled pixel-by-pixel level, then chances are your work is going to be accepted.   
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:iconlacedstargazing:
LacedStargazing Featured By Owner Aug 11, 2013  Student Digital Artist
It's kind of a shame that I feel I can no longer submit here anymore because I started adding onto my pixel art. As there is no true concept of what pixel art is, and if the admins are only accepting certain works depending on their mood, I believe this group is committing malpractice if my memory serves right. I hope you guys can get your act together and decide on what you think is what. 

For example of what I mean, my icon I have linked here would likely get denied for the color count and the shading, when I had never done anything to it that would create that effect, considering I made it in MS paint. 

Some of my works would be declined, as some of the admins may mistake detail for the assistance of layers and brushes. Some of my pixel art has had this assistance, but most of it hasn't, so even if I submitted the stuff I'm 100% certain I didn't use brush tools to make, it would probably get declined if an admin were in a lousy mood, which I think is pretty unfair.

I do hope this little ordeal with admins you are having is straightened out.

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:iconhapiel:
hapiel Featured By Owner Aug 1, 2013  Hobbyist Digital Artist
Vague but good move Pixm :)
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:iconk-nu:
K-nu Featured By Owner Jul 29, 2013
so..... people that can't agree on what's pixel art and what isn't are going to decide what's pixel art and what isn't. 
I just can't understand why people are so concerned about this kind of stuff.
anyway..... you want my .psd file too?
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:iconpix3m:
Pix3M Featured By Owner Jul 29, 2013   Digital Artist
How do you run a group (or website) that collects pixel art if you don't know what pixel art is?
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:iconheatphoenix:
HeatPhoenix Featured By Owner Aug 1, 2013
Hey, I've seen your stuff on Pixelation. Good stuff. I don't think I agree with your comment about Ken Sugimori though, about him being a weak artist at the time of Pokemon Red/Blue? (Apologies if this a really old thread I'm thinking of)
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:iconpix3m:
Pix3M Featured By Owner Aug 1, 2013   Digital Artist
It was mentioned that he was not the one who made the sprites themselves, so I dunno what was the deal back then.
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:iconheatphoenix:
HeatPhoenix Featured By Owner Aug 1, 2013
I really think it has to do with time and budget. Satoshi Tajiri programmed most of the game by himself as he slept in the living room at his father's place. Pokemon Red/Green was very much a  work that was for a great part probably scrunched together and made as quick as possible without compromising the quality of the game, polish was probably something with extremely low priority. So much that for example, the Pokemon Mew was programmed in by Satoshi himself without Nintendo knowing about it at all.
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:iconk-nu:
K-nu Featured By Owner Aug 1, 2013
You talking to OP ?
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:iconheatphoenix:
HeatPhoenix Featured By Owner Jul 29, 2013
Because pixel art is a trade of sorts and if you lose track of what is part of this trade and what isn't the trade will inevitably lose its value.
You too must know that "just because it's blocky" doesn't make it pixel art or "because it was made in MSPaint" and so forth. 
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:iconk-nu:
K-nu Featured By Owner Aug 1, 2013
Before you read IM REALLY SORRY for the wall of text, its not my style, but I had to... that said

O'RLY???

Here's a quote from the ''Tutorial'' that OP says 'Should explain everything.
first this:

''''If you can create the image without zooming in, chances are it isn't pixel art. If you're using the line tool and flood-fill most of the time, you're not paying attention to the individual pixels, just the lines and shapes that the pixels make up. The same goes for rough sketches made with the pencil or brush tools. These methods ignore the importance of careful, deliberate placement of the individual pixels.''''

Then this:

''''You aren't expected to behave like a robot, filling in large areas with thousands of single-clicks of the pencil tool. The bucket tool is fine. The line tool is fine. What's important is that the artist has control of the image at the level of the single pixel, not that you create the image one pixel at a time.''''


It looks like not even that guy can make up his mind

BTW
'''The artist has to be in control of the image at the level of the single pixel, and every pixel should be purposefully placed.'''

---This contradicts the point made with the paint bucket because the paint bucket ALSO generates pixels.

'''Other digital art forms use many tools you won't find in pixel art. The reason pixel artists don't use these tools is because they place pixels in a manner that the artist can't predict.'''

---Actually... no. when someone uses one of those tools ( blur, smudge, etc ) they use them where THEY WANT IT TO BE, the tool/filter wont go al over the place where the artist cant predict, if that where the case noone would use those tools
 
'''These automatic tools blur, smudge, smear or blend the pixels. Any tool that places pixels automatically (which means the computer makes decisions about the placement of pixels rather than the artist), is generally frowned upon in pixel art.'''

---The artist chooses to use a tool/filter and He/She controls the output.

''' Remember, pixel art is all about control.'''

--- That tutorial made me think that that guy thinks ''control'' means ''to make something slowly and painfuly''

'''You'll often hear people complaining "This isn't pixel art, it has too many colors!" This isn't because there's some unwritten rule in pixel art that says "It's only pixel art if it has [X] number of colors", you're allowed to use as many colors as you want. The main reason that people complain about color count is that a high amount of colors can indicate the use of dirty tools. Dirty tools create a lot of new colors in order to achieve their blurring, smudging, or transparency effects. People also mention high color counts because larger palettes are more difficult to control, but we'll get to that later'''

--- So its subjective then?... you're telling me that someone can make a beautifull picture one pixel at a time... but it wont be counted as pixel art because someone thinks it has too many colors?

Look I have nothing against people making pixel art ' the old way ' but c'mon if a tool can make your job easier, why not use it?

Instead of not allowing art that SOMEONE SUBJECTIVELY THINKS is not pixel art, why not have 2 folders... 1 for traditional ( old way ) and 1 for digital ( filters, etc )

But ANYWAY... its not my site so I dont have a saying in this

I just think its BS

PS: Using the words 'dirty tools' makes me think that guy thinks he's better than anyone who uses them... once again BS



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:iconpixellerjeremy:
PixellerJeremy Featured By Owner Aug 1, 2013  Hobbyist Digital Artist
The gist of that tutorial is that Pixel Art requires pixel-level precision. If you use the fill or line tool you know where the new pixels are going to go, unlike with soft brushes or tools that anti-alias automatically.
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:iconk-nu:
K-nu Featured By Owner Aug 2, 2013
well... if we are talking about ''automatic/as you go/without your concentment'' then  YES, those take away your control ( like Sketchbook's automatic and imposible to turn off AA ) because they do things even if you don't want them. I agree on this kind of case

but in a program like PS, you draw your pixels, and then BECAUSE YOU WANT TO you select a specific spot of your drawing and apply a specific filter/blur/etc then you CAN predict what's going to happen... you still have total control
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:iconpixellerjeremy:
PixellerJeremy Featured By Owner Aug 2, 2013  Hobbyist Digital Artist
Using those tools generates lots of colours and places them in an unpredictable way in your selection though - that's not the pixel-level control which "pure" pixel art requires.
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:iconk-nu:
K-nu Featured By Owner Aug 3, 2013
We are going in circles here 
-me- you have 100% control
-you-no you don't
-me-yes you do
-you-no you don't
-me-yes you do
-you-no you don't

so we better end this 

lo que sera sera
Reply
:iconheatphoenix:
HeatPhoenix Featured By Owner Aug 1, 2013
It's a tutorial, not a set of rules. This tutorial was not made by the people leading this group or by a collection of people. Ontop of that, the tutorial wasn't made by some kind of lawyer or notary so harshly cherry picking every other word the guy says is not making your point at all.

The first time he's talking about line tool and fill, he's talking about without zoom in. If you're going to have a base color of purple on a piece of clothing plenty of pixel artists fill the cloth with purple and then go over it pixel by pixel for the shading and modifying. 

These tools do take away control because they are done by computer algorithms hidden in your program of choice. Though flood is also an algorithm if you're just using the line and flood tool and leaving it like that you're probably not making very good pixel art.

The low color count part is trying to make a point about color theory, the less colors you use to show what you mean, the better (sometimes). If you add unnecessary colors you will lose coherence in your piece. 
Remember, it's a tutorial, not some kind of book of laws, it was only mentioned in the OP as to give a frame of reference for the rest of the post.


Lastly, why is this bothering you so much, do you use blur tools and filters in your "pixel art"? Or maybe automated anti-alias?
Maybe you could show me your pixel art work, if you're interested.
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:iconk-nu:
K-nu Featured By Owner Aug 1, 2013
lawyer...notary...wtf man, I was just pointing out the fact that he contradicted himself

the guy said  ''line and flood tool are bad if you are not zoomed... but ok if you're zoomed''  ... lol wut

those tools do not take away control... you get what you want with them... not something that you don't want

once again, the low vs high color count is totally subjective, Someone can use over 9000 colours , place them pixel by pixel

I sometimes use blurs/filters (when necesary) and somethimes I don't... it bothers me because it's BS
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:iconheatphoenix:
HeatPhoenix Featured By Owner Aug 2, 2013
Drawing with pixels is not the same as pixel art.
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:iconscar-eye:
Scar-eye Featured By Owner Jul 29, 2013  Student General Artist
I'm a tad bit concerned I won't be able to submit most of my stuff anymore :/
I don't use anything other than mspaint but my style involves a lot of paint
bucket fill and gradients (which would give me a high color count but it's all
done in mspaint not with tools). I also don't use dithering and what not. Hrm..
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:iconpix3m:
Pix3M Featured By Owner Jul 29, 2013   Digital Artist

While manual MSpaint gradients could raise a few eyebrows concerning what's normally considered good craftsmanship, the important part is that it needs to be clear that the gradient was done manually.


I would say your stuff is completely fine because it's all done with MS paint tools and your stuff is impossible to make without zooming in super close for that pixel-perfect precision.


If you ask me, there are better alternatives than creating gradients. This thing I made might be helpful: fav.me/d66bby6

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